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Def Antares
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Posted - 2004.11.24 21:16:00 -
[1]
Ferox: 5 med hybrids (rails) with optimal range bonus (means hit less when target closes in) vs Brutix: 7 med hybrids (blasters) with damage bonus ... what happened here?? the other BC's seem more balanced towards the ferox, the brutix seems way overpowered with it's 7 guns and 5 lows ...
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Def Antares
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Posted - 2004.11.24 21:16:00 -
[2]
Ferox: 5 med hybrids (rails) with optimal range bonus (means hit less when target closes in) vs Brutix: 7 med hybrids (blasters) with damage bonus ... what happened here?? the other BC's seem more balanced towards the ferox, the brutix seems way overpowered with it's 7 guns and 5 lows ...
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Def Antares
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Posted - 2004.11.24 23:00:00 -
[3]
Edited by: Def Antares on 24/11/2004 23:04:28 dbpost :/
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Def Antares
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Posted - 2004.11.24 23:00:00 -
[4]
Edited by: Def Antares on 24/11/2004 23:04:28 dbpost :/
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Def Antares
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Posted - 2004.11.24 23:01:00 -
[5]
Edited by: Def Antares on 24/11/2004 23:07:15
Originally by: Isonkon Serikain I was gonna say the brutix is a lame duck. PPl take a look at the grid and cpu and ship bonus before you start whining about the brutix being overpowered.
*cough* ferox powergrid 925 *cough* brutix 1000 *cough*
you can easily fit 7 ion blasters here, the damage plus from the BC bonus will do nicely here, you can also fit a mix of ion and neutron blasters with decent skills and modules.
and the armor repairer bonus is a hindrance? well at last you can use a MWD without severe hitpoint penalty to your main type of tanking, wich seems to be good for a blaster ship ...
talk about hindrance ... what about the ferox' optimal range bonus? it basically means you hit worse if something get's below it, wich happens quicker with an increased optimal range. it should have been falloff range to be of any use.
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Def Antares
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Posted - 2004.11.24 23:01:00 -
[6]
Edited by: Def Antares on 24/11/2004 23:07:15
Originally by: Isonkon Serikain I was gonna say the brutix is a lame duck. PPl take a look at the grid and cpu and ship bonus before you start whining about the brutix being overpowered.
*cough* ferox powergrid 925 *cough* brutix 1000 *cough*
you can easily fit 7 ion blasters here, the damage plus from the BC bonus will do nicely here, you can also fit a mix of ion and neutron blasters with decent skills and modules.
and the armor repairer bonus is a hindrance? well at last you can use a MWD without severe hitpoint penalty to your main type of tanking, wich seems to be good for a blaster ship ...
talk about hindrance ... what about the ferox' optimal range bonus? it basically means you hit worse if something get's below it, wich happens quicker with an increased optimal range. it should have been falloff range to be of any use.
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